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Showing posts with label kids. Show all posts
Showing posts with label kids. Show all posts

Friday, November 11, 2011

JGC - Networked Participation Workshop Summary

Hi all,

I'm currently attending a day long workshop set up with the Joan Ganz Cooney Center - the workshop has brought together about 15 experts in social media and networking for kids (lots of professors and brainiacs here, I'm feeling like a dork) - I'll post some interesting thoughts on this blog that I think you'll find interesting.


Aim: to better understand ways in which social networking technologies mediate kids (below age 12) socializing and providing opportunities or limitations for participation.

- They found there's not that much research out there for kids under 12.
- What types of platforms, venues and activities are being researched? What are not?
- Need to push debates beyond the same old issues.
- Need to broaden the scope when it comes to who and what we talk about when it comes to kids and social networking.

Starting points for defining social network in this discussion:
- a public or semi public profile within the system
- a list of other users with whom connections are shared eg friends
- the ability to view others list of connections (tempered by new affordances, privacy settings, child-centric design.)
- distinction between 'friendship-driven and interest driven genres of participation which correspond to different genres of youth culture, social network structure etc.

Age
- There was a lot of focus on young adults, teens and tweens.  There's very little data on kids under 12, in particular kids under 9. However recent studies that hav included younger kids identify online social networking activities among children as young as 8 years.   Use among this group varies significantly by age as well as by country, cultural context etc.

Digital Divides
- Issues remain, although inequality must move beyond simple questions of 'access' or 'use' / 'non-use'. Think about what kinds of participation, types of activities and under what conditions.

Broadening Platforms
- include platform systems (eg. LittleBigPlanet, Nintendo 3DS)
- need to think beyond traditional ways of learning. social networking is a key platform.

Discourses
- kids and social networking attracts alot of negative attention.
- must examine risk, controversy.
- What's not being discussed when the discussion is framed in the terms of privacy, copyright, safety?

Thursday, April 28, 2011

Sandbox Summit: WHERE THE WIRED THINGS ARE: A DAY IN THE LIFE OF A MODERN FAMILY

WHERE THE WIRED THINGS ARE: A DAY IN THE LIFE OF A MODERN FAMILY
Vanessa Van Petten, Youthologist and Author


Website: Radical Parenting – a website for parents written by kids.
- Her website has 120 teen interns.
- Created term ‘Youthology’ – aggregate the best studies from around the world, - translate into bite sized pieces to give to parents, educators and educators.

What technology do her readers find has most changed family routine? These were based on reader submissions, here were some of the common devices / sites mentioned.

MORNING
- sites like relishrelish.com (meal planner and tracker).
- Facebook, Twitter for checking updates
- Xbox – incorporating games during daily routine
- Skype
- SmartPhones (reading updates, watch videos, play games).
- iKibble (tracks pet food, meds etc)
- Zimride app for car pools
- Everyone checks their PlumLife! It’s a family online management system. Even sends out individual schedule notices such as ‘take out the trash’

AFTER SCHOOL
- RedRover or Skype Playdate (RedRover is an app that lets school families notify if you want to have a playdate).
- Virtual Worlds and games
- Drawing or playing on phone or iPad.
- Tech is also changing religious endeavours (eg. Bar Mitzvah with cantor in other states)
- TeacherTube / Khan Academy to help with homework.
- SAT prep via Adapster (vocab tracker)
- Tigertext is very popular amongst tweens – as soon as text is received it’s deleted after 4 minutes from BOTH phones.
- Some moms use SticKK – if you don’t achieve your goals you need to pay money to charity.
- WebMD.
- Texting (used examples of texting a child that dinner is ready so they didn’t have to scream)
- iGuardian is an app that tracks your child’s driving and sends reports back to parents.
- iCurfew is a similar app – but once you get to a location it sends the location automatically to your parents.

AFTER DINNER
- play Wii or Kinect
- use rottentomatoes to check out ratings for movies.
- Set up a ‘Synch-Tube’ - Chatting alongside watching vides –
- RunPee.com – tells you the best time to go to the toilet during a movie.


BEDTIME
- bedtime stories app
- skype (for family members away from home)


SOME FACEBOOK FACTS
60% of people stalk crushes
40% decide not to date someone if profile not cool
21% would break up with someone by changing facebook status
10% of people have been dumped over facebook.
Many people loved ex-blocker – an app that removes all mentions of your ex from facebook!



HOW THE DIGITAL DAY IS CHANGING US

The Good:
- ease and efficiency
- access
- help
- connectivity
- new kind of family together time.

The Bad:
- no off-time
- less mind wandering (daydreaming time)
- no boundaries – no off time between social life, home life and school life.
- Insomnia – kids text in the middle of the night. Average of 34 texts after bedtime.
- Kids are having trouble defining the difference between quality connections vs quantity (no undersanding value of ‘true’ friends vs ‘technology-made’ friends)
- Studies showed the more screen-time, there were more feelings reported of sadness and negativity. Online, they feel like they are connecting but there is nothing of substance being said. Compared it to cotton candy!
- Social illiteracy and miscues – need to teach social and digital literacy. Social miscues are astounding .
- New social cues – referred it to ‘flirting’ vs ‘e-flirting’.

WHAT WE CAN DO

- design digital play to be more enduring – need to work at it.
- Digital literacy must be taught alongside social literacy
- Help bring back boundaries and balance:
o Sleep should stay precious. Keep devices downstairs.
o No Electronic Zones (eg dining room) and Awesome Electronic Zones (eg play room).
o No Electronic Times and Creative Electronic Times.
- use and make technology that is imaginative and interactive (cited geo-caching), games that are online/real life back and forth, creating your own rules with the device, hide and seek apps.
- parent integration and spaces for parental involvement.

Thursday, November 4, 2010