Questions:
Donkey Kong leveling gets expodentially harder as it goes along - did you want the levels to intentionally get harder?
- wanted to make a game that gave the feeling of a wave form that gradually progressed in game play to give you that sense of excitement - it gave you some rests but overall ramped it harder and harder.
Any old games you'd like to see brought back to life?
- Doko Doki Pen
- We all are big nintendo fans and love going into the huge amount of history and worship them, you are not going to find any bigger nintendo fans than there are at Retro.
- Many have worked on nintendo products for 25 years and they are great for information and inspiration.
Really liked time trial mode - what was evolution of this?
- what we wanted in level design was making 'wow' moments in each level. Obviously it was something that came later in the game process (the time trial) - wanted to see how it worked.
- Really, the focus was more about enjoying the game, the trial mode was about allowing for more challenges within levels.
Thursday, March 3, 2011
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