via Ashley @ CHI2010
The Rogue in the Lovely Black Dress: Intimacy in World of Warcraft
Jeffrey Bardzell, Indiana University
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Recall + describe a specific incident in which you experience what you would call an intimate experience in a virtual world
(Digra – digital games research association)
Four intimacy themes – common patterns and features in the responses
WoW à Facebook or Google Talk à phone à real world (decreasing mediated interaction)
Play feels like work b/c you’re fulfilling quests (e.g. farming) … more likely to socialize with friends because it’s so boring
Intimacy often occurs in poignant moment that breaks thru the mundane
WoW successful because it is disengaging – end of a long day, don’t want to face big boss
Mundane à surprise à new social bond à new mundane
market exchange reciprocity (market value)
vs
reciprocity exchange – exchanged gifts of hard to measure and unequal value because of exchange, become friends (exchange vulnerability and empathy)
2 rhetorical strategies of describing intimacy: (defined temporally)
a) episode – single event, exploring it in detail
b) history – narrative that sketches intimacy across many individual episodes or periods of time
Q+As
add’l graphic dimension of 3d offers add’l expressive opportunities / people choose more graphical emotes
The Rogue in the Lovely Black Dress: Intimacy in World of Warcraft
Jeffrey Bardzell, Indiana University
Read Full Paper >>
Recall + describe a specific incident in which you experience what you would call an intimate experience in a virtual world
(Digra – digital games research association)
Four intimacy themes – common patterns and features in the responses
(1) intimacy is often located across real and VWs and not in one or the other (across the two – mixed reality phenomenon)
WoW à Facebook or Google Talk à phone à real world (decreasing mediated interaction)
(2) intimacy emerges from mundane, rather than extraordinary experience
Play feels like work b/c you’re fulfilling quests (e.g. farming) … more likely to socialize with friends because it’s so boring
Intimacy often occurs in poignant moment that breaks thru the mundane
WoW successful because it is disengaging – end of a long day, don’t want to face big boss
Mundane à surprise à new social bond à new mundane
(3) intimacy involves reciprocity (or exchange)
market exchange reciprocity (market value)
vs
reciprocity exchange – exchanged gifts of hard to measure and unequal value because of exchange, become friends (exchange vulnerability and empathy)
(4) intimacy is exp in and articulated with temporal categories and concepts
2 rhetorical strategies of describing intimacy: (defined temporally)
a) episode – single event, exploring it in detail
b) history – narrative that sketches intimacy across many individual episodes or periods of time
Q+As
add’l graphic dimension of 3d offers add’l expressive opportunities / people choose more graphical emotes
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