9/15/10
Gary Goldberger, President and Co-Founder, FableVision (Boston)
- "Media producers who partner with content experts"
- Big ideas into simple format
(1) Creative Studio: Client-based (e.g. Henson, PBS Kids)
(2) FV Learning = K-12 software distribution
ANIMATION-ISH product (co-pro with Toon Boom)
- Basic animation software (downloadable)
- Funded by NSF
- Visual fabrication using simple software
- Make paper crafts, 3D paper crafts, 3D fabrication / models
- Used Blender, an open source 3D animation tool
- Funded by DoE
- Games to teach math and literacy
- Multi-player classroom game that lasts a semester (takes about 6 - 9 hours to complete)
- Avatar-based graphic novel experience, where your personal avatar is part of the story
- Rules of the game are not explained and left to the players. Math content comes next.
- 5.6MM complete games
- Free on thinkport.org
- Summative research paper coming soon
- Strip away everything that slows down experience. Limit barriers to play.
- Goal: Get tweens engaged in philanthropy
- generationcures.org
- FV created tween content within that site: Zebrafish
- Zebrafish.com story - transmedia:
- First came animation
- Graphic novel
- Zebrafish.com (game about scientific method)
- Battle of the bands for high school students (they raised $20k in 1 evening)
- Online battle of the bands where winner gets song professionally produced and featured on next RockBand title
- 10k hits / day with limited marketing in Boston (some launch local launch events)
- Little Airplane's new transmedia, Small Potatoes
- Wild Planet remote control car - spy vehicle with programmable video display
- Lego Universe - epic VW (beta now) all buildable content within world
** don't rush into market (especially because of different timelines for different types of content)
Strategically release content
Must have one person to oversee ALL platforms
- Transmedia = It's not about one character on multiple platforms, but doing interesting things on each platform that take advantage of the medium.
- Don't forget the offline living room experience (e.g. Dino Train geocaching event)
- Apple looking for developers to showcase gyroscope functionality (but may not be age appropriate for 3 year olds?)
- City + states giving $ to game companies to produce there -- tax incentives
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