Super Mario Bros. from Andreas Heikaus on Vimeo.
Friday, July 30, 2010
Wednesday, July 28, 2010
Android phone with a projector
via Digital Trends:
Need to use your smartphone to show presentations or photos on a nearby surface? Samsung's Galaxy Beam may have you covered.
South Korean electronics giant Samsung showed off an Android phone with a built-in projector dubbed "Halo" earlier this year at the Mobile World Congress, but the company has just officially announced the device and when it'll be available…and sadly, that does not currently include the North American market. The Samsung Galaxy Beam is scheduled to go on sale July 17 via StarHub in Singapore, and sports a 3.7-inch AMOLED display and an integrated pico-projector the company says can pitch an image up to 50 inches across on a nearby screen, wall, or other appropriate surface.
Tuesday, July 27, 2010
SVG with a little help from Raphaël
via A List Apart
"Raphaël is a light-weight JavaScript library that renders dynamic SVG graphics including charts, graphs, vector-based animations, and GUI components right into your web pages. Now, you're probably thinking, I can already do this with jQuery, Google Charts, or even Flash! While this is true, Raphaël reveals new possibilities not currently available with these other technologies. Let's learn how to create inline scalable vector images that work across browsers and degrade gracefully."
U.S. Declares iPhone Jailbreaking Legal, Over Apple’s Objections
via WIRED
"Federal regulators lifted a cloud of uncertainty when they announced it was lawful to hack or "jailbreak" an iPhone, declaring Monday there was "no basis for copyright law to assist Apple in protecting its restrictive business model."
Monday, July 19, 2010
Borrow This Book
If you ever catch yourself wondering if, how, or why video games may or may not matter, you might be interested in reading Tom Bissell's new book, "Extra Lives." While most of it is a couch-bound case study of shooter games, Bissell does provoke some interesting ideas about the narrative of game play, expanded concepts of storytelling, and what might make one game more engaging than another. If you want to borrow the book, talk to Jessie.
Wednesday, July 14, 2010
Subscribe to:
Posts (Atom)